// lingqing.c 灵清居士

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("灵清居士", ({ "lingqing jushi", "jushi", "lingqing" }) );
        set("gender", "男性");
        set("title", "昆仑派");
        set("class", "taoist");
        set("age", 43);
        set("attitude", "friendly");
        set("str", 20);
        set("int", 20);
        set("con", 20);
        set("dex", 20);
        set("combat_exp", 400000);
        set_skill("dodge", 80);
        set_skill("force", 80);
        set_skill("cuff", 80);
        set_skill("hand", 80);
        set_skill("sword", 80);
        set_skill("liangyi-sword", 80);
        set_skill("changquan", 80);
        set_skill("sanshou", 80);
        map_skill("sword", "liangyi-sword");
        map_skill("parry", "liangyi-sword");
        map_skill("cuff", "changquan");
        map_skill("hand", "sanshou");
        prepare_skill("cuff", "changquan");
        prepare_skill("hand", "sanshou");

        setup();
        carry_object(CLOTH_DIR"dao-cloth")->wear();
        carry_object(WEAPON_DIR"sword")->wield();
}